Friday, 25 March 2011

Walk cycle for 2D character

This is my walk cycle for my 2D character, for this walk cycle I had to create a mesh body and stuck it behind the 2D character this is so that I was able to bend the character and make the character stand up in a upright position. This also made it much easier for me to play with the character and make him walk in the way that I wanted him to.


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