Thursday, 28 April 2011
Wednesday, 27 April 2011
Problems with Super Strawberry Smoothis Label
After I took pictures of the end of the smoothie commercial, I found that the label was not very viberant I found that the camera was making all the pictures very dull and not actually showing the true colour of the images instead it was adding tints of red ....
I had to re-write the name of the label in each end image as it was not very clear within the image as you can see below
The text has been re-written on the label on the label below
I had to re-write the name of the label in each end image as it was not very clear within the image as you can see below
The text has been re-written on the label on the label below
Tuesday, 26 April 2011
Monday, 25 April 2011
Friday, 22 April 2011
Thursday, 21 April 2011
Wednesday, 20 April 2011
Thinking of adding new scene
I was thinking it would be nice to see the military army to splay with the straw just pass it along to one another but not sure if it will fit into the 30 second slot tooks some pics just to see what it would look like
Tuesday, 19 April 2011
Out Side Shots
This was my first attempted of taking the end of sequence shots, but as you can see I had to wait for a brighter day.....
Monday, 18 April 2011
Friday, 15 April 2011
Super Strawberry Smoothie test
This is a test shot for my commercial I am currently trying to get the character movements perfect
Thursday, 14 April 2011
final character
This my final character who will turn from 2D into this 3D character full of nutrition and definition
Wednesday, 13 April 2011
Military March
This is the Military of the Super Strawberry Smoothie this is their marching walk cycle
http://www.youtube.com/watch?v=gHwOhVrVxiU
http://www.youtube.com/watch?v=gHwOhVrVxiU
Tuesday, 12 April 2011
Photo colour problem
The pictures I took came out like the ones below, I had to manually fix the colour within Photoshop which was quite a long process.
Monday, 11 April 2011
Friday, 8 April 2011
The Super Strawberry Men
This is the Super Strawberry Smoothie Military army there military mark is the blue cuffs on their arms. The one without of the blue arm cuff and the flute in his hand is the Pipe Piper
Thursday, 7 April 2011
Further Research
Today as I was not getting the fundamental principles of stop motion I decided to stop and do a bit more research below is the questions I am asking myself:
What is stop motion?
What are the basic principles to stop-motion?
The physical laws
Timing
Acceleration and Deceleration
Arcs
Acting
Staging
Poses
A pose or an action exaggeration
Anticipation
Secondary action
Power centres
The best tutorials I have seen so far that have explained and answered my question thoroughly are the tutorials below amazing a must watch tutorial part 1 and part2.
I will use these tutorials as my bible for principles of stop-motion
Principles of animation (stop motion) Part I
By Labudinera
http://www.youtube.com/watch?v=OaLTy5KMMaw&feature=player_embedded
Principles of animation (stop motion) Part II
By Labudinera
http://www.youtube.com/watch?v=uXmtHQoDzfc&feature=related
Wednesday, 6 April 2011
The Pipe piper of Super Strawberry Smoothie
This is the pipe piper of the Super Strawberry Smoothie everytime there is a malnutritioned case he is there with his flute...
Once he blows on his flute the pipe piper crew come running to save people of their kingdom by pumping the smoothie into the malnutritioned character.
Tuesday, 5 April 2011
NEW AND IMPROVED CHARACTERS
To day I have decided to create some new characters.... I found it to be quite difficult to place arms on fresh strawberries as it keeps on slipping off. I had a real hard time trying to place the legs on the fresh strawberries but found that the body kept falling off.
Taking a long hard look I decided to buy some straws and some plasticine and to create my own characters this is what I came up with....
Now I am going to write a character description of each of my characters....
Monday, 4 April 2011
My Rig for my 2D Character
This is the rig I have created for the 2D character, as paper is very thin I had to create a rig so that I was able to get the character to walk, stand and move...
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